[ all experiments in this section ]

Information

This is a demonstration of haXe pushing 512,000 3D particles in Full Color, and in almost realtime - this one is kind of pushing it a bit. :p

Each color has independent r,g,b values which are calculated as weights then assigned a shade of based on position and weight.

The original idea was from Ralph / UnitOneZero, then further worked on by Joa Ebert; I converted the code to haXe in order to see if it could match or beat the results produced by using Alchemy/PixelBender and in Joa's case by utilizing the new Vector capabilities of flash 10.

Full details and more examples can be found at webr3.org/blog.

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