webr3.org | Experiments
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This is a demonstration of haXe pushing 307,200 3D particles in Full Color, and in realtime, without Alchemy and PixelBender, just pure haXe.
Each color has independent r,g,b values which are calculated as weights then assigned a shade of based on position and weight.
The original idea was from Ralph / UnitOneZero, then further worked on by Joa Ebert; I converted the code to haXe in order to see if it could match or beat the results produced by using Alchemy/PixelBender and in Joa's case by utilizing the new Vector capabilities of flash 10.
Full details and more examples can be found at webr3.org/blog.