
Following earlier unpublished work, and my version of 300k particles in flash, I found that I've created a nice little setup for rendering the results of mathematical functions in flash; specifically rendering the results as 300k/500k particles - I'm kind of fascinated with particles and plotting functions, as are many others - my preference is to work with strange attractors; however I thought I'd shoot right back to basics and see what can be made with primatives and modifications of.
pre-warning, if you're looking for eye candy, forget it - these are simple practical examples and a bit boring, but useful if you need to know how
Starting with the simplest we have the Particle Cube - 500k random particles plotted in 3d space within an invisible cube. Then I modified it a bit..
- Sine Modified Particle Cube (it's all skewed)
- Sine and Time Modified Particle Cube (double cube with a flow of particles between)
- Sine, Tan and Cos Modified Particle Cube (one function applied to each axis)
- Alternative Flattened Sine, Tan, Cos Modified Particle Cube (patchwork circular flattened cube!)
Next up the Particle Sphere - another 500k particles in 3d space, all random, and then some modified versions..
- Spherical Circles (evenly distributed particles, creates a single line wrapped around a sphere)
- Emphasized Particle Sphere (double spaced to create a messy particle sphere - but more like particles)
- Half a Sphere (go on, guess)
- White Particle Bubble (evenly distributed to create a kind of bubble effect)
- Split Sections of a Sphere (two opposing but differing chunks of sphere, again all particles, like a swing bin lid)
And finally a couple of simple experiments..
- Random Warped Particle Plane (random x, random y, atan2(x,y) for z)
- Beach Bubble (the white bubble with some colour, like a beach ball but translucent)
In summary, it's good to see how easily different effects and primatives can be build, and even better to see how easily they can be modified with basic mathematical functions. (and how good haXe is :p)












