Particle Cubes and Spheres

primatives

Following earlier unpublished work, and my version of 300k particles in flash, I found that I've created a nice little setup for rendering the results of mathematical functions in flash; specifically rendering the results as 300k/500k particles - I'm kind of fascinated with particles and plotting functions, as are many others - my preference is to work with strange attractors; however I thought I'd shoot right back to basics and see what can be made with primatives and modifications of.

pre-warning, if you're looking for eye candy, forget it - these are simple practical examples and a bit boring, but useful if you need to know how

Starting with the simplest we have the Particle Cube - 500k random particles plotted in 3d space within an invisible cube. Then I modified it a bit..

Next up the Particle Sphere - another 500k particles in 3d space, all random, and then some modified versions..

And finally a couple of simple experiments..

In summary, it's good to see how easily different effects and primatives can be build, and even better to see how easily they can be modified with basic mathematical functions. (and how good haXe is :p)

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Printed from: http://webr3.org/blog/haxe/particle-cubes-and-spheres/ .
© Your Name Here 2010.

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